TeamFSD is working to provide as many options as possible to the skinner. xur file, it might look something like this:Īs you can see there are many many ways you can customize your scenes to work better for you. In the case you had 2 avatar scenes in one. SceneName will represent the name you gave your scene in XuiTool. To use this in skin.xml you need to create a block of text with the following syntax: Aside the default value, there is also a list of known-accepted values that each property can accept.įor example, the PLAYERINDEX property can be set to 1-4 representing the avatar for signed in user 1, 2, 3 or 4 and any other number that will create a random avatar. These values will are illustrated in the skinning how-to. ScnAvatarRenderer has different Configurable Properties:Įach property has a preprogrammed default value associated with it.
#FREESTYLE DASH 3 GAME COVER ART HOW TO#
I then set the ClassOverride Property to ScnAvatarRenderer to let the scene know how to act. I created an XuiScene in my skin at the size and with the properties my skin requires. (Creating a skin.xml is outlined in an alternate how-to document).ĭisclaimer- We are not here to teach you "how" to skin so the next section requires some knowledge and reading into technical documents.įirst, the best way to understand this is going to be by example. The skin.xml file is the your skin settings file and contains all the data necessary to get your skin to react the way you intend. With this, we created an object called the ConfigurableScene, an extension into the code.Ĭurrently, every skin will require a skin.xml file placed in the base directory. However, somethings just are not possible in XuiTool and require the internal code to be modified to achieve additional properties. XUITool provides a wide array of tools and properties to modify your skin and achieve the exact look you want. A configurable scene is a special scene that TeamFSD created to expand capabilities to an individual skinning for Freestyle Dash.